The most common Dota 2 mistakes, role by role

This page is not opinion: it counts the mistakes the judge found in 590 real Dota 2 games analyzed on DotaJudge, split by position. It updates every time the site is published. For each role you see the six mistakes that come back most often, the share of games where they appear and the rule that fixes them.

Carry · 150 games

  1. Late key items47%

    Your first key item must come sooner: no pointless deaths before its timing.

  2. Few last hits in lane47%

    Goal: 10 more last hits at minute 10 than last game.

  3. No answer to the enemy lineup40%

    At minute 15, look at the enemy lineup and pick an item that answers it.

  4. Dying isolated37%

    If you are far from your team and 3 enemies are missing from the minimap, move back toward your team.

  5. No gold for buyback37%

    From minute 35, always keep buyback gold.

  6. Too far forward in fights35%

    In fights, stay at the edge of your cast range.

Mid · 41 games

  1. No answer to the enemy lineup44%

    At minute 15, look at the enemy lineup and pick an item that answers it.

  2. Too far forward in fights44%

    In fights, stay at the edge of your cast range.

  3. TP not used to save teammates44%

    If a teammate is attacked by several enemies and you have a TP, use it on them.

  4. Few last hits in lane42%

    Goal: 10 more last hits at minute 10 than last game.

  5. Playing without a TP42%

    Always carry a TP: rebuy it as soon as you use it.

  6. Deaths in failed pushes39%

    Before high ground, count visible enemies and buybacks: if they're missing, take a safe objective.

Offlane · 157 games

  1. Enemy pulls not stopped67%

    Put a sentry on the enemy pull camp by minute 4.

  2. Few last hits in lane58%

    Goal: 10 more last hits at minute 10 than last game.

  3. No answer to the enemy lineup48%

    At minute 15, look at the enemy lineup and pick an item that answers it.

  4. Dying isolated46%

    If you are far from your team and 3 enemies are missing from the minimap, move back toward your team.

  5. Too much time dead42%

    Goal: fewer deaths than last game, even if it means farming less.

  6. Deaths in failed pushes41%

    Before high ground, count visible enemies and buybacks: if they're missing, take a safe objective.

Support · 105 games

  1. Enemy pulls not stopped52%

    Put a sentry on the enemy pull camp by minute 4.

  2. Deaths in lane50%

    In lane, stay behind your wave until you can see every opponent.

  3. Too far forward in fights48%

    In fights, stay at the edge of your cast range.

  4. Dying isolated42%

    If you are far from your team and 3 enemies are missing from the minimap, move back toward your team.

  5. TP not used to save teammates38%

    If a teammate is attacked by several enemies and you have a TP, use it on them.

  6. Dying with defensive items ready38%

    Use your defensive item as soon as you're targeted, not at half health.

Hard support · 137 games

  1. Too far forward in fights47%

    In fights, stay at the edge of your cast range.

  2. Deaths in failed pushes38%

    Before high ground, count visible enemies and buybacks: if they're missing, take a safe objective.

  3. Teammates not saved34%

    Watch your nearby teammates' health: your save item is for them.

  4. Dying isolated32%

    If you are far from your team and 3 enemies are missing from the minimap, move back toward your team.

  5. Deaths in lane31%

    In lane, stay behind your wave until you can see every opponent.

  6. TP not used to save teammates31%

    If a teammate is attacked by several enemies and you have a TP, use it on them.

How to read it

A percentage is the share of games for that role where the mistake showed up at least once. 47% means: almost one game in two. The rule under each mistake is the same one the report gives you when it finds it in your own replay.

Pick only one: the first one that sounds like you. Trying to fix six habits at once does not work; fixing one for a week does.

Find yours

These are averages of many players. Your own list can be very different: analyze one of your games and the report shows your mistakes, the minute they happened and what a pro does with the same hero and role.